AMD GPU models

All GPU renderer strings reported for AMD in the CheckProxy.org library — filter, export, and open detail pages.

197 entries in library · By vendor

AMD models — library update 2026

Manage GPU models
# GPU renderer Vendor Platform
151 ANGLE (AMD, AMD Radeon R9 200 Series (0x000067B1) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
152 ANGLE (AMD, Radeon RX 580 Series Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
153 ANGLE (AMD, AMD Radeon 760M Graphics (0x00001900) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
154 ANGLE (AMD, AMD Radeon(TM) Graphics (0x000015BF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
155 ANGLE (AMD, AMD Radeon (TM) Graphics (0x00001638) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
156 ANGLE (AMD, AMD Radeon (TM) R9 Fury Series Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
157 ANGLE (AMD, AMD Radeon HD 7700 Series Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
158 ANGLE (AMD, AMD Radeon(TM) Graphics (0x0000164E) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
159 ANGLE (AMD, AMD Radeon R9 200 Series Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
160 ANGLE (AMD, AMD Radeon (TM) Graphics (0x00001681) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
161 ANGLE (AMD, Radeon RX 6700 XT (0x000073DF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
162 ANGLE (AMD, Radeon HD 3200 Graphics Direct3D11 vs_5_0 ps_5_0), or similar AMD PC
163 ANGLE (AMD, AMD Radeon (TM) R7 350 Direct3D11 vs_5_0 ps_5_0, D3D11-26.20.13031.18002) AMD PC
164 ANGLE (AMD Radeon(TM) Vega 8 Graphics Direct3D11 vs_5_0 ps_5_0) AMD PC
165 ANGLE (AMD, AMD Radeon (TM) R5 340 Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
166 ANGLE (AMD, AMD Radeon R7 200 Series (0x00006611) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
167 ANGLE (AMD, AMD Radeon(TM) RX 560 Series Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
168 ANGLE (AMD, AMD Radeon RX 7600S (0x00007480) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
169 ANGLE (AMD, AMD Radeon(TM) R5 Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
170 ANGLE (AMD, AMD Radeon R7 430 (0x00006611) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
171 ANGLE (AMD, AMD Radeon(TM) 880M Graphics (0x0000150E) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
172 ANGLE (AMD, AMD Radeon RX 550 (0x0000699F) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
173 ANGLE (AMD, AMD Radeon(TM) RX Vega 8 Processor Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
174 ANGLE (AMD, Radeon Pro 555X (0x000067EF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD Workstation
175 ANGLE (AMD, AMD Radeon(TM) 760M Graphics (0x00001900) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
176 ANGLE (AMD, AMD Radeon(TM) R2 Graphics (0x00009853) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
177 ANGLE (AMD, AMD Radeon RX 9070 (0x00007550) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
178 ANGLE (AMD, Radeon RX 550X (0x0000699F) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
179 ANGLE (AMD, AMD Radeon(TM) Vega 3 Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
180 ANGLE (AMD, AMD RadeonT 780M (0x000015BF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
181 ANGLE (AMD, AMD FirePro W5100 Graphics Adapter (0x00006649) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD Workstation
182 ANGLE (AMD, AMD Radeon RX 6900 XT (0x7448) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
183 ANGLE (AMD, AMD Radeon(TM) 610M (0x00001506) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
184 ANGLE (AMD, ASUS Radeon RX 570 Series (0x000067DF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
185 ANGLE (AMD, Radeon (TM) RX 470 Series (0x000067DF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
186 ANGLE (AMD, AMD Radeon(TM) R7 360 Series Direct3D11 vs_5_0 ps_5_0, D3D11-26.20.15029.27017) AMD PC
187 ANGLE (AMD, AMD Radeon(TM) Vega 8 Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
188 ANGLE (AMD, AMD Radeon RX 6950 XT (0x000073A5) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
189 ANGLE (AMD, AMD Radeon RX 6700S Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
190 ANGLE (AMD, AMD Radeon RX 5500 (0x00007340) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
191 ANGLE (AMD, Radeon Pro 570 (0x000067DF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD Workstation
192 ANGLE (AMD, AMD Radeon RX 6600M (0x000073FF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
193 ANGLE (AMD, AMD Radeon R7 240 (0x00006611) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
194 ANGLE (AMD, Radeon (TM) RX 480 Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
195 ANGLE (AMD, AMD Radeon RX 580 2048SP Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.15003.5017) AMD PC
196 ANGLE (AMD, AMD Radeon(TM) 840M Graphics (0x00001114) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
197 ANGLE (AMD, AMD Radeon(TM) R4 Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC

What is a GPU and why this library exists

A Graphics Processing Unit (GPU) is a specialized processor that renders images, video, and 3D scenes. Modern GPUs power everything from desktop gaming and creative workstations to thin laptops and smartphones. On the web, browsers expose a subset of GPU identity through WebGL and WebGPU APIs — often as a renderer string such as "ANGLE (NVIDIA GeForce RTX 3060)".

CheckProxy.org maintains a community GPU models library built from anonymous WebGL scans submitted via our My GPU tool. Each entry records the renderer name, vendor, inferred device platform (PC, Laptop, Workstation, or Mobile), and when it was last seen. Use this page to research graphics hardware, compare renderer strings, or verify what your browser reports.

Unlike a retail spec sheet, this database reflects real-world browser fingerprints — useful for developers, QA teams, privacy researchers, and anyone running antidetect or multi-profile workflows who needs to know how a GPU appears online.

A brief history of GPUs

Dedicated graphics chips appeared in the 1980s (IBM Professional Graphics Adapter, early workstation cards). Consumer 3D acceleration took off in the mid-1990s with 3dfx Voodoo, NVIDIA RIVA, and ATI Rage — enabling real-time 3D in PC games.

The 2000s brought programmable shaders (DirectX 9 / OpenGL 2), unified architectures, and mobile GPUs (PowerVR, Adreno, Mali). Apple Silicon and AMD/NVIDIA RTX lines dominate the 2020s, while WebGL (2011) and WebGPU (2020s) let websites query GPU capabilities without installing drivers.

Today, renderer strings in browsers may differ from the physical card label because of driver layers (ANGLE on Windows), virtualization, or privacy hardening. Our library captures those strings as observed — making it a practical reference for web-facing GPU identity.

GPU terms & technical definitions

Key concepts you will see in the table above and in browser developer tools.

GPU renderer (WebGL)
The UNMASKED_RENDERER_WEBGL string returned by the browser — often includes brand, model, and driver layer (e.g. ANGLE, Metal). This is the primary key in our library.
Vendor
The graphics chip manufacturer reported alongside the renderer — typically NVIDIA, AMD, Intel, Apple, Qualcomm, ARM, or Microsoft (for basic renderers).
WebGL
A JavaScript API for 2D/3D graphics inside the browser. WebGL 1.0/2.0 exposes limits such as max texture size and the renderer/vendor pair used for fingerprinting studies.
WebGPU
The successor to WebGL — lower overhead, modern GPU compute. Support varies by browser/OS; many entries in our library predate wide WebGPU adoption.
VRAM (video memory)
Dedicated memory on discrete GPUs (or shared system RAM on integrated/mobile chips). Browsers do not reliably expose VRAM size; infer capacity from model names or vendor documentation instead.
Platform type
Our classification of where the GPU is typically used: PC (desktop), Laptop (portable / integrated / Max-Q), Workstation (Quadro, Radeon Pro, datacenter cards), or Mobile (phone/tablet SoC GPUs).

Frequently asked questions about GPUs

Common questions about GPU renderer strings, browser detection, and the CheckProxy.org graphics library.

It is the text your browser returns from WebGL (UNMASKED_RENDERER_WEBGL) describing the active graphics adapter — for example "Apple M2" or "ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11)". Sites can read it with JavaScript; our library stores anonymized copies from user scans.

Browsers often report through abstraction layers: ANGLE translates OpenGL ES to Direct3D on Windows; dual-GPU laptops may use the integrated chip for the browser while games use discrete; remote desktop and VMs show virtual adapters. The renderer string reflects what the browser stack sees, not always the physical card name.

WebGL maps to OpenGL ES and has been supported broadly since the early 2010s. WebGPU is a newer, lower-level API with better compute support. Fingerprinting and capability checks may use either; our My GPU page reports both when available.

When you run a scan on My GPU, the renderer, vendor, and related WebGL limits may be sent once per unique string (rate-limited, no login). Duplicates increment a hit counter and update last-seen timestamps. You can browse results here without scanning.

Yes. Any script on a page can create a WebGL context and read the renderer/vendor unless the browser or an extension blocks or spoofs it. This is one signal in browser fingerprinting — alongside canvas, fonts, and IP. Use our antidetect and fingerprint tools to audit your profile.

Integrated GPUs (Intel UHD/Iris, AMD APU, Apple unified memory) share system RAM and often appear in laptops. Discrete GPUs (GeForce, Radeon RX) have dedicated VRAM and usually show full model names. Workstation cards (Quadro, Radeon Pro) may report professional branding. Mobile SoCs use Adreno, Mali, or Apple GPU strings.

Back to GPU library

Don't see your card? GPU & WebGL