Check my GPU & graphics card (WebGL)

Run a browser-based GPU check: read the WebGL renderer, vendor, GLSL version, texture/viewport limits, and WebGPU support — see which graphics card your browser reports.

My GPU uses WebGL and graphics APIs to identify the GPU renderer, vendor, WebGL version, and related limits. Results depend on drivers and browser masking (e.g. ANGLE); ideal for WebGL debugging, GPU comparison, and cross-reference with the CheckProxy.org graphics card library.

Browse GPU library & graphics card list

Scanning GPU…

Scanning GPU…

FAQ — GPU check & WebGL

How this page detects your graphics card and limits of in-browser GPU tests.

The page creates a WebGL context and reads renderer, vendor, shader language version, and hardware limits from the graphics stack. No install required — click Scan GPU.

Not always. Browsers may mask names (ANGLE), report integrated vs discrete inconsistently, or show a generic renderer. The value reflects what websites see for WebGL and fingerprinting.

WebGL is widely supported for 2D/3D in browsers. WebGPU is newer and not available everywhere. Both are reported so you know current rendering capabilities.

When you scan, the renderer may be stored anonymously in the GPU library (slug, vendor, specs) for lookup. No login required; you can use the page for local results only.

Knowing texture size, viewport limits, and antialiasing helps judge WebGL performance, troubleshoot graphics issues, and match entries in the community GPU library on CheckProxy.org.