GPU model kütüphanesi — ekran kartı veritabanı

CheckProxy.org üzerinde WebGL taramalarından toplanan gerçek GPU renderer’ları inceleyin. Üretici ve platforma (PC, Dizüstü, İş istasyonu, Mobil) göre filtreleyin, dışa aktarın.

1736 kütüphane girişi · Son güncelleme 20 Eki 2026 13:17

GPU model kütüphanesi güncellemesi 2026

GPU model yönetimi
# GPU renderer Üretici Platform
1 ANGLE (ARM, Mali-G925-Immortalis MC11, OpenGL ES 3.2) ARM Mali Mobil
2 Apple GPU Apple Mobil
3 ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x00009A49) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Dizüstü
4 ANGLE (NVIDIA, NVIDIA GeForce RTX 3060 Ti (0x00002489) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
5 ANGLE (Intel, Intel(R) HD Graphics 4000 (0x00000166) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Dizüstü
6 ANGLE (NVIDIA, NVIDIA GeForce RTX 3050 (0x00002584) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
7 ANGLE (Intel, Mesa Intel(R) UHD Graphics 620 (KBL GT2), OpenGL 4.6 (Core Profile) Mesa 23.2.1) Intel Dizüstü
8 Mali-G68 ARM Mali Mobil
9 ANGLE (Apple, ANGLE Metal Renderer: Apple M1, Unspecified Version) Apple Dizüstü
10 ANGLE (Intel, Intel(R) UHD Graphics 730 (0x00004692) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Dizüstü
11 Mali-G57 MC2 ARM Mali Mobil
12 ANGLE (NVIDIA, NVIDIA GeForce RTX 2080 SUPER (0x00001E81) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
13 ANGLE (Qualcomm, Adreno (TM) 610, OpenGL ES 3.2) Qualcomm Mobil
14 ANGLE (AMD, AMD Radeon(TM) Graphics (0x00001638) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
15 ANGLE (Google Inc., SwiftShader Device (LLVM Pipe) (0xC0DE) Direct3D11 vs_5_0 ps_5_0) — PC
16 ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x0000A7A1) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Dizüstü
17 Mali-T830 ARM Mali Mobil
18 ANGLE (AMD, AMD Radeon(TM) Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
19 ANGLE (Google, SwiftShader Device (Subzero) (0x0000C0DE) Direct3D11 vs_5_0 ps_5_0, SwiftShader driver-6.5.12) — PC
20 ANGLE (Intel, ANGLE Metal Renderer: Intel HD Graphics 3000 OpenGL Engine, Unspecified Version) Intel Dizüstü
21 ANGLE (AMD, AMD Radeon(TM) RX Vega 11 Graphics (0x000015D8) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
22 ANGLE (Intel, Intel(R) HD Graphics 520 (0x00001916) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Dizüstü
23 ANGLE (NVIDIA, NVIDIA GeForce RTX 3060 (0x00002504) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
24 ANGLE (NVIDIA, NVIDIA GeForce RTX 2060 (0x00001F08) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
25 ANGLE (Intel, Intel(R) HD Graphics 630 (0x00005912) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Dizüstü
26 ANGLE (Microsoft, Microsoft Basic Render Driver (0x0000008C) Direct3D11 vs_5_0 ps_5_0, D3D11) — PC
27 ANGLE (Intel, Intel(R) Graphics (0x00007D45) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Dizüstü
28 ANGLE (Google Inc., Google SwiftShader Device (0x0000C0DE) Direct3D11 vs_5_0 ps_5_0, SwiftShader driver-6.6.11) — PC
29 ANGLE (NVIDIA, NVIDIA GeForce RTX 3060 (0x00002487) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
30 ANGLE (NVIDIA, NVIDIA GeForce GTX 750 Ti (0x00001380) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
31 ANGLE (NVIDIA, NVIDIA GeForce RTX 4060 (0x00002808) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
32 ANGLE (NVIDIA, NVIDIA GeForce GTX 1060 3GB (0x00001C02) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
33 ANGLE (AMD, AMD Radeon(TM) 780M Graphics (0x00001900) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
34 ANGLE (Intel, Intel(R) UHD Graphics 620 (0x00003EA0) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Dizüstü
35 ANGLE (Intel, Intel(R) Arc(TM) 140V GPU (16GB) (0x000064A0) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel PC
36 ANGLE (Intel, Intel(R) UHD Graphics 630 (0x00009BC8) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Dizüstü
37 ANGLE (NVIDIA, NVIDIA GeForce RTX 3050 Laptop GPU (0x000025E2) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Dizüstü
38 ANGLE (NVIDIA, NVIDIA GeForce GT 620 (0x00001049) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
39 ANGLE (ARM, Mali-G615 MC2, OpenGL ES 3.2) ARM Mali Mobil
40 ANGLE (NVIDIA, NVIDIA GeForce GTX 760 (192-bit) (0x0000118E) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
41 ANGLE (NVIDIA, NVIDIA GeForce RTX 2060 (0x00001F03) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
42 ANGLE (NVIDIA, NVIDIA GeForce RTX 2070 SUPER (0x00001E84) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
43 ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Dizüstü
44 ANGLE (NVIDIA, NVIDIA GeForce RTX 4060 (0x00002882) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
45 ANGLE (Intel, Intel(R) UHD Graphics 630 (0x00003E91) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Dizüstü
46 Apple M1, or similar Apple Dizüstü
47 ANGLE (NVIDIA, NVIDIA GeForce GT 730 (0x00000F02) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
48 ANGLE (AMD, ANGLE Metal Renderer: AMD Radeon Pro 575X, Unspecified Version) AMD İş istasyonu
49 ANGLE (Apple, Apple M1, OpenGL 4.1) Apple Dizüstü
50 ANGLE (AMD, AMD Radeon RX 6650 XT (0x000073FF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC

GPU nedir ve bu kutuphane neden var

GPU (Graphics Processing Unit), goruntu, video ve 3D sahneleri isler. Tarayicida GPU kimliginin bir kismi WebGL/WebGPU ile gorulur ve genelde "ANGLE (NVIDIA GeForce RTX 3060)" gibi bir renderer string olarak doner.

CheckProxy.org, My GPU anonim taramalarindan topluluk GPU kutuphanesi olusturur. Her kayitta renderer, vendor, platform tipi (PC, Laptop, Workstation, Mobile) ve son gorulme zamani bulunur.

Bu veri tabani pazarlama brosuru degil, gercek tarayici fingerprint verisidir. Gelistiriciler, QA, gizlilik arastirmalari ve coklu profil kullananlar icin faydalidir.

GPU'nun kisa tarihi

Ayrik grafik cipleri 1980'lerde ortaya cikti. 1990'larda 3dfx Voodoo, NVIDIA RIVA ve ATI Rage tuketici 3D'yi yayginlastirdi.

2000'lerde programlanabilir shader'lar ve mobil GPU'lar geldi. 2020'lerde RTX, Apple Silicon, WebGL ve WebGPU one cikti.

Tarayicidaki renderer string, ANGLE, sanallastirma veya gizlilik katmanlari nedeniyle fiziksel kart adindan farkli olabilir.

GPU terimleri ve teknik tanimlar

Tabloda ve tarayici gelistirici araclarinda goreceginiz temel kavramlar.

GPU renderer (WebGL)
Tarayicinin dondurdugu UNMASKED_RENDERER_WEBGL metni; model ve surucu katmani icerebilir.
Vendor
Renderer ile birlikte raporlanan grafik cip ureticisi.
WebGL
Tarayicida 2D/3D grafik icin JavaScript API'si; renderer, vendor ve limitleri verir.
WebGPU
WebGL'in modern ardili; daha dusuk overhead ve gelismis compute/render imkani sunar.
VRAM
Ayrik GPU'da ozel video bellegi; entegre/mobil GPU'da paylasilan sistem RAM'i.
Platform tipi
GPU'nun tipik kullanim sinifi: PC, Laptop, Workstation veya Mobile.

GPU hakkinda sik sorulan sorular

Renderer string, tarayici algilamasi ve CheckProxy.org kutuphanesi hakkinda yaygin sorular.

WebGL'den gelen ve tarayicidaki aktif grafik bagdastiricisini tanimlayan metindir.

ANGLE, cift GPU'lu laptoplar, uzak masaustu veya sanal bagdastiricilar nedeniyle fark olabilir.

WebGL daha eski ve yaygin; WebGPU daha yeni, daha verimli ve modern yukler icin daha uygundur.

My GPU taramasinda renderer/vendor ve temel limitler anonim ve rate-limit ile kaydedilerek kutuphane guncellenir.

Evet. Sayfa scriptleri WebGL verisi okuyabilir; tarayici/eklenti engeller veya spoof ederse farkli olabilir.

Entegre GPU'lar laptoplarda yaygindir; ayrik modeller daha acik ad ve ozel VRAM ile gorunur; mobilde Adreno, Mali veya Apple GPU cikar.

GPU satıcı popülerlik sıralaması

Kütüphanedeki GPU model sayısına göre sıralanmış satıcılar.

Kartınızı göremiyor musunuz? GPU ve WebGL