GPU models library — graphics card database

Browse real-world GPU renderer strings collected via WebGL on CheckProxy.org. Filter by vendor and platform (PC, Laptop, Workstation, Mobile), export lists, and read our GPU guide below.

1118 entries in library · Last updated Jul 22, 2026, 09:56 PM

GPU models library update 2026

Manage GPU models
# GPU renderer Vendor Platform
751 ANGLE (NVIDIA, NVIDIA GeForce RTX 3070 Laptop GPU (0x0000249D) Direct3D11 vs_5_0 ps_5_0, D3D11-27.21.14.6221) NVIDIA Laptop
752 ANGLE (Intel, Intel(R) Iris(R) Plus Graphics (0x00008A53) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
753 ANGLE (AMD, AMD Radeon RX 6650 XT (0x000073EF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
754 ANGLE (AMD, AMD Radeon RX 7900 XTX (0x0000744C) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
755 ANGLE (Intel, Intel(R) HD Graphics (0x00000F31) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
756 ANGLE (Intel, Mesa Intel(R) UHD Graphics (TGL GT1), OpenGL 4.6) Intel Laptop
757 ANGLE (Intel(R) HD Graphics 630 Direct3D9Ex vs_3_0 ps_3_0, igdumdim32.dll) Intel Laptop
758 ANGLE (NVIDIA, NVIDIA GeForce GTX 1060 6GB (0x00001C06) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
759 ANGLE (Intel, Mesa Intel(R) HD Graphics 520 (SKL GT2), OpenGL 4.6) Intel Laptop
760 ANGLE (AMD, AMD Radeon RX 6600 Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
761 ANGLE (Intel, Intel(R) HD Graphics 3000 (0x00000126) Direct3D11 vs_4_1 ps_4_1, D3D11-10.18.13.5362) Intel Laptop
762 ANGLE (AMD, AMD Radeon(TM) Vega 8 Graphics Direct3D11 vs_5_0 ps_5_0, D3D11-26.20.11030.22001) AMD PC
763 ANGLE (AMD, AMD Radeon(TM) Graphics Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.12016.9) AMD PC
764 ANGLE (AMD, AMD Radeon Vega 8 Graphics (radeonsi raven ACO), OpenGL 4.6) AMD PC
765 ANGLE (Intel, ANGLE Metal Renderer: Intel Iris OpenGL Engine, Unspecified Version) Intel Laptop
766 ANGLE (NVIDIA, NVIDIA GeForce GTX 1050 Ti Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
767 ANGLE (NVIDIA, NVIDIA Quadro FX 880M (0x00000A3C) Direct3D11 vs_4_1 ps_4_1, D3D11) NVIDIA Workstation
768 ANGLE (Intel, Intel(R) HD Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
769 ANGLE (Intel, Intel(R) HD Graphics (0x000022B0) Direct3D11 vs_5_0 ps_5_0, D3D11-10.18.10.5129) Intel Laptop
770 Adreno (TM) 512 Qualcomm Mobile
771 ANGLE (AMD, ATI Radeon HD 4200 (0x00001636) Direct3D9Ex vs_3_0 ps_3_0, atiumd64.dll-8.14.10.678) AMD PC
772 ANGLE (AMD, Radeon RX 570 Series Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
773 ANGLE (AMD, Radeon RX 580 Series (0x000067DF) Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.14535.1000) AMD PC
774 ANGLE (AMD, AMD Radeon R7 240 Series Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
775 ANGLE (Intel, Intel(R) HD Graphics 5000 (0x00000A26) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
776 ANGLE (NVIDIA, NVIDIA Quadro K1100M (0x00000FF6) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
777 Maleoon 910 PC
778 ANGLE (Intel, Intel(R) UHD Graphics 620 Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
779 ANGLE (AMD, AMD Radeon(TM) 860M Graphics (0x00001114) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
780 ANGLE (NVIDIA, NVIDIA GeForce RTX 5050 Laptop GPU (0x00002D98) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Laptop
781 ANGLE (Intel, Intel(R) UHD Graphics 610 Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
782 ANGLE (Intel, Mesa Intel(R) Xe Graphics (TGL GT2), OpenGL 4.6) Intel Laptop
783 ANGLE (NVIDIA, NVIDIA GeForce RTX 2050 (0x000025A9) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
784 ANGLE (Apple, Apple M2 Max, OpenGL 4.1) Apple Laptop
785 ANGLE (ARM, Adreno (TM) 642L, OpenGL ES 3.2) Qualcomm Mobile
786 Adreno (TM) 509 Qualcomm Mobile
787 ANGLE (NVIDIA, NVIDIA GeForce GTX 1070 with Max-Q Design (0x00001BE1) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Laptop
788 ANGLE (NVIDIA Corporation, NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2, OpenGL 4.5.0) NVIDIA PC
789 ANGLE (NVIDIA, NVIDIA GeForce GTX 1050 Ti Direct3D11 vs_5_0 ps_5_0, D3D11-27.21.14.5671) NVIDIA PC
790 ANGLE (AMD, AMD Radeon RX 590 (0x000067DF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
791 ANGLE (NVIDIA, NVIDIA Quadro M2200 (0x00001436) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
792 ANGLE (NVIDIA, NVIDIA Quadro K4000 (0x000011FA) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
793 ANGLE (Qualcomm, Adreno (TM) 308, OpenGL ES 3.0) Qualcomm Mobile
794 ANGLE (Intel(R) HD Graphics 510 Direct3D11 vs_5_0 ps_5_0, D3D11-21.20.16.4821) Intel Laptop
795 ANGLE (NVIDIA, NVIDIA T1000 (0x00001FB0) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
796 ANGLE (AMD, AMD Radeon RX 6800 (0x000073BF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
797 ANGLE (AMD, Mali-G76, OpenGL ES 3.2) AMD Mobile
798 ANGLE (AMD, AMD Radeon R6 Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
799 ANGLE (Intel, Mesa Intel(R) UHD Graphics (CML GT2), OpenGL 4.6) Intel Laptop
800 ANGLE (Qualcomm, Adreno (TM) 750, OpenGL ES 3.2 [email protected] (Git@1z2a3b4c5d6e7)) Qualcomm Mobile

What is a GPU and why this library exists

A Graphics Processing Unit (GPU) is a specialized processor that renders images, video, and 3D scenes. Modern GPUs power everything from desktop gaming and creative workstations to thin laptops and smartphones. On the web, browsers expose a subset of GPU identity through WebGL and WebGPU APIs — often as a renderer string such as "ANGLE (NVIDIA GeForce RTX 3060)".

CheckProxy.org maintains a community GPU models library built from anonymous WebGL scans submitted via our My GPU tool. Each entry records the renderer name, vendor, inferred device platform (PC, Laptop, Workstation, or Mobile), and when it was last seen. Use this page to research graphics hardware, compare renderer strings, or verify what your browser reports.

Unlike a retail spec sheet, this database reflects real-world browser fingerprints — useful for developers, QA teams, privacy researchers, and anyone running antidetect or multi-profile workflows who needs to know how a GPU appears online.

A brief history of GPUs

Dedicated graphics chips appeared in the 1980s (IBM Professional Graphics Adapter, early workstation cards). Consumer 3D acceleration took off in the mid-1990s with 3dfx Voodoo, NVIDIA RIVA, and ATI Rage — enabling real-time 3D in PC games.

The 2000s brought programmable shaders (DirectX 9 / OpenGL 2), unified architectures, and mobile GPUs (PowerVR, Adreno, Mali). Apple Silicon and AMD/NVIDIA RTX lines dominate the 2020s, while WebGL (2011) and WebGPU (2020s) let websites query GPU capabilities without installing drivers.

Today, renderer strings in browsers may differ from the physical card label because of driver layers (ANGLE on Windows), virtualization, or privacy hardening. Our library captures those strings as observed — making it a practical reference for web-facing GPU identity.

GPU terms & technical definitions

Key concepts you will see in the table above and in browser developer tools.

GPU renderer (WebGL)
The UNMASKED_RENDERER_WEBGL string returned by the browser — often includes brand, model, and driver layer (e.g. ANGLE, Metal). This is the primary key in our library.
Vendor
The graphics chip manufacturer reported alongside the renderer — typically NVIDIA, AMD, Intel, Apple, Qualcomm, ARM, or Microsoft (for basic renderers).
WebGL
A JavaScript API for 2D/3D graphics inside the browser. WebGL 1.0/2.0 exposes limits such as max texture size and the renderer/vendor pair used for fingerprinting studies.
WebGPU
The successor to WebGL — lower overhead, modern GPU compute. Support varies by browser/OS; many entries in our library predate wide WebGPU adoption.
VRAM (video memory)
Dedicated memory on discrete GPUs (or shared system RAM on integrated/mobile chips). Browsers do not reliably expose VRAM size; infer capacity from model names or vendor documentation instead.
Platform type
Our classification of where the GPU is typically used: PC (desktop), Laptop (portable / integrated / Max-Q), Workstation (Quadro, Radeon Pro, datacenter cards), or Mobile (phone/tablet SoC GPUs).

Frequently asked questions about GPUs

Common questions about GPU renderer strings, browser detection, and the CheckProxy.org graphics library.

It is the text your browser returns from WebGL (UNMASKED_RENDERER_WEBGL) describing the active graphics adapter — for example "Apple M2" or "ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11)". Sites can read it with JavaScript; our library stores anonymized copies from user scans.

Browsers often report through abstraction layers: ANGLE translates OpenGL ES to Direct3D on Windows; dual-GPU laptops may use the integrated chip for the browser while games use discrete; remote desktop and VMs show virtual adapters. The renderer string reflects what the browser stack sees, not always the physical card name.

WebGL maps to OpenGL ES and has been supported broadly since the early 2010s. WebGPU is a newer, lower-level API with better compute support. Fingerprinting and capability checks may use either; our My GPU page reports both when available.

When you run a scan on My GPU, the renderer, vendor, and related WebGL limits may be sent once per unique string (rate-limited, no login). Duplicates increment a hit counter and update last-seen timestamps. You can browse results here without scanning.

Yes. Any script on a page can create a WebGL context and read the renderer/vendor unless the browser or an extension blocks or spoofs it. This is one signal in browser fingerprinting — alongside canvas, fonts, and IP. Use our antidetect and fingerprint tools to audit your profile.

Integrated GPUs (Intel UHD/Iris, AMD APU, Apple unified memory) share system RAM and often appear in laptops. Discrete GPUs (GeForce, Radeon RX) have dedicated VRAM and usually show full model names. Workstation cards (Quadro, Radeon Pro) may report professional branding. Mobile SoCs use Adreno, Mali, or Apple GPU strings.

GPU vendor popularity ranking

Vendors sorted by the number of distinct GPU renderer strings recorded in our library. Click a vendor to browse all models from that manufacturer.

Don't see your card? GPU & WebGL