GPU models library — graphics card database

Browse real-world GPU renderer strings collected via WebGL on CheckProxy.org. Filter by vendor and platform (PC, Laptop, Workstation, Mobile), export lists, and read our GPU guide below.

1107 entries in library · Last updated Jul 21, 2026, 09:16 PM

GPU models library update 2026

Manage GPU models
# GPU renderer Vendor Platform
51 ANGLE (ARM, Mali-G52, OpenGL ES 3.2) ARM Mali Mobile
52 ANGLE (Intel, Intel(R) UHD Graphics 630 (0x00003E9B) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
53 Adreno (TM) 330, or similar Qualcomm Mobile
54 ANGLE (NVIDIA, NVIDIA GeForce RTX 2060 SUPER (0x00001F06) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
55 Mali-G72 ARM Mali Mobile
56 ANGLE (Intel, Intel(R) HD Graphics 5500 (0x00001616) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
57 ANGLE (NVIDIA, NVIDIA GeForce GTX 1650 (0x00001F82) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
58 ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 Ti (0x00002191) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
59 ANGLE (NVIDIA, NVIDIA GeForce RTX 3050 (0x00002584) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
60 Adreno(TM) 620 Qualcomm Mobile
61 ANGLE (Qualcomm, Adreno (TM) 650, OpenGL ES 3.2) Qualcomm Mobile
62 Mali-400 MP ARM Mali Mobile
63 ANGLE (Qualcomm, Adreno (TM) 735, OpenGL ES 3.2) Qualcomm Mobile
64 ANGLE (Intel, ANGLE Metal Renderer: Intel(R) UHD Graphics 630, Unspecified Version) Intel Laptop
65 ANGLE (NVIDIA, NVIDIA GeForce RTX 2080 SUPER (0x00001E81) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
66 Adreno (TM) 640 Qualcomm Mobile
67 Adreno (TM) 615 Qualcomm Mobile
68 ANGLE (NVIDIA, NVIDIA GeForce GTX 1050 Ti (0x00001C82) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
69 ANGLE (NVIDIA, NVIDIA GeForce GT 730 (0x00001287) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
70 ANGLE (Apple, ANGLE Metal Renderer: Apple M3 Pro, Unspecified Version) Apple Laptop
71 ANGLE (AMD, AMD Radeon R9 M370X OpenGL Engine, OpenGL 4.1) AMD PC
72 Mali-T880 ARM Mali Mobile
73 ANGLE (AMD, AMD Radeon R7 200 Series (0x00006610) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
74 ANGLE (Intel, Intel(R) HD Graphics 620 (0x00005916) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
75 ANGLE (ARM, Mali-G71, OpenGL ES 3.2) ARM Mali Mobile
76 ANGLE (ARM, Mali-T830, OpenGL ES 3.2) ARM Mali Mobile
77 ANGLE (Qualcomm, Adreno (TM) 642L, OpenGL ES 3.2) Qualcomm Mobile
78 ANGLE (Intel, Intel(R) UHD Graphics 730 (0x00004692) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
79 ANGLE (Qualcomm, Adreno (TM) 825, OpenGL ES 3.2) Qualcomm Mobile
80 PowerVR Rogue GE8322 PowerVR Mobile
81 ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 Ti (0x00002182) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
82 ANGLE (NVIDIA, NVIDIA GeForce GTX 1070 (0x00001B81) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
83 ANGLE (NVIDIA, NVIDIA GeForce GTX 1070 Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
84 ANGLE (Intel, Intel(R) UHD Graphics 630 (0x00003E91) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
85 ANGLE (NVIDIA, NVIDIA GeForce RTX 3050 (0x00002507) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
86 ANGLE (Intel, Intel(R) UHD Graphics (0x00009A78) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
87 Adreno (TM) 840 Qualcomm Mobile
88 ANGLE (Intel, Intel(R) UHD Graphics (0x000046A3) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
89 ANGLE (AMD, Radeon RX 580 Series (0x000067DF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
90 ANGLE (Intel, Intel(R) HD Graphics 520 (0x00001916) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
91 ANGLE (Apple, ANGLE Metal Renderer: Apple M1, Unspecified Version) Apple Laptop
92 ANGLE (ARM, Mali-G720 MC7, OpenGL ES 3.2) ARM Mali Mobile
93 ANGLE (AMD, AMD Radeon Graphics (radeonsi renoir ACO), OpenGL ES 3.2) AMD PC
94 ANGLE (AMD, AMD Radeon(TM) Graphics (0x0000164E) Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.11044.7) AMD PC
95 Mali-G51, or similar ARM Mali Mobile
96 Mali-G715 ARM Mali Mobile
97 ANGLE (Intel, Intel(R) UHD Graphics 750 (0x00004C8A) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
98 ANGLE (ARM, Mali-G610, OpenGL ES 3.2) ARM Mali Mobile
99 ANGLE (Qualcomm, Adreno (TM) 810, OpenGL ES 3.2) Qualcomm Mobile
100 Adreno(TM) 506 Qualcomm Mobile

What is a GPU and why this library exists

A Graphics Processing Unit (GPU) is a specialized processor that renders images, video, and 3D scenes. Modern GPUs power everything from desktop gaming and creative workstations to thin laptops and smartphones. On the web, browsers expose a subset of GPU identity through WebGL and WebGPU APIs — often as a renderer string such as "ANGLE (NVIDIA GeForce RTX 3060)".

CheckProxy.org maintains a community GPU models library built from anonymous WebGL scans submitted via our My GPU tool. Each entry records the renderer name, vendor, inferred device platform (PC, Laptop, Workstation, or Mobile), and when it was last seen. Use this page to research graphics hardware, compare renderer strings, or verify what your browser reports.

Unlike a retail spec sheet, this database reflects real-world browser fingerprints — useful for developers, QA teams, privacy researchers, and anyone running antidetect or multi-profile workflows who needs to know how a GPU appears online.

A brief history of GPUs

Dedicated graphics chips appeared in the 1980s (IBM Professional Graphics Adapter, early workstation cards). Consumer 3D acceleration took off in the mid-1990s with 3dfx Voodoo, NVIDIA RIVA, and ATI Rage — enabling real-time 3D in PC games.

The 2000s brought programmable shaders (DirectX 9 / OpenGL 2), unified architectures, and mobile GPUs (PowerVR, Adreno, Mali). Apple Silicon and AMD/NVIDIA RTX lines dominate the 2020s, while WebGL (2011) and WebGPU (2020s) let websites query GPU capabilities without installing drivers.

Today, renderer strings in browsers may differ from the physical card label because of driver layers (ANGLE on Windows), virtualization, or privacy hardening. Our library captures those strings as observed — making it a practical reference for web-facing GPU identity.

GPU terms & technical definitions

Key concepts you will see in the table above and in browser developer tools.

GPU renderer (WebGL)
The UNMASKED_RENDERER_WEBGL string returned by the browser — often includes brand, model, and driver layer (e.g. ANGLE, Metal). This is the primary key in our library.
Vendor
The graphics chip manufacturer reported alongside the renderer — typically NVIDIA, AMD, Intel, Apple, Qualcomm, ARM, or Microsoft (for basic renderers).
WebGL
A JavaScript API for 2D/3D graphics inside the browser. WebGL 1.0/2.0 exposes limits such as max texture size and the renderer/vendor pair used for fingerprinting studies.
WebGPU
The successor to WebGL — lower overhead, modern GPU compute. Support varies by browser/OS; many entries in our library predate wide WebGPU adoption.
VRAM (video memory)
Dedicated memory on discrete GPUs (or shared system RAM on integrated/mobile chips). Browsers do not reliably expose VRAM size; infer capacity from model names or vendor documentation instead.
Platform type
Our classification of where the GPU is typically used: PC (desktop), Laptop (portable / integrated / Max-Q), Workstation (Quadro, Radeon Pro, datacenter cards), or Mobile (phone/tablet SoC GPUs).

Frequently asked questions about GPUs

Common questions about GPU renderer strings, browser detection, and the CheckProxy.org graphics library.

It is the text your browser returns from WebGL (UNMASKED_RENDERER_WEBGL) describing the active graphics adapter — for example "Apple M2" or "ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11)". Sites can read it with JavaScript; our library stores anonymized copies from user scans.

Browsers often report through abstraction layers: ANGLE translates OpenGL ES to Direct3D on Windows; dual-GPU laptops may use the integrated chip for the browser while games use discrete; remote desktop and VMs show virtual adapters. The renderer string reflects what the browser stack sees, not always the physical card name.

WebGL maps to OpenGL ES and has been supported broadly since the early 2010s. WebGPU is a newer, lower-level API with better compute support. Fingerprinting and capability checks may use either; our My GPU page reports both when available.

When you run a scan on My GPU, the renderer, vendor, and related WebGL limits may be sent once per unique string (rate-limited, no login). Duplicates increment a hit counter and update last-seen timestamps. You can browse results here without scanning.

Yes. Any script on a page can create a WebGL context and read the renderer/vendor unless the browser or an extension blocks or spoofs it. This is one signal in browser fingerprinting — alongside canvas, fonts, and IP. Use our antidetect and fingerprint tools to audit your profile.

Integrated GPUs (Intel UHD/Iris, AMD APU, Apple unified memory) share system RAM and often appear in laptops. Discrete GPUs (GeForce, Radeon RX) have dedicated VRAM and usually show full model names. Workstation cards (Quadro, Radeon Pro) may report professional branding. Mobile SoCs use Adreno, Mali, or Apple GPU strings.

GPU vendor popularity ranking

Vendors sorted by the number of distinct GPU renderer strings recorded in our library. Click a vendor to browse all models from that manufacturer.

Don't see your card? GPU & WebGL