GPU models library — graphics card database

Browse real-world GPU renderer strings collected via WebGL on CheckProxy.org. Filter by vendor and platform (PC, Laptop, Workstation, Mobile), export lists, and read our GPU guide below.

1121 entries in library · Last updated Jul 23, 2026, 07:26 AM

GPU models library update 2026

Manage GPU models
# GPU renderer Vendor Platform
1051 ANGLE (Intel, Intel(R) UHD Graphics 0x00009A15 Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
1052 ANGLE (Qualcomm, Adreno (TM) 660, OpenGL ES 3.2 [email protected] (Git@n7m6l5k4j3i2h)) Qualcomm Mobile
1053 ANGLE (Apple, ANGLE Metal Renderer: Apple M1 Max, Version 13.7 (Build 22I102)) Apple Laptop
1054 ANGLE (HUAWEI, Maleoon 920, OpenGL ES 3.2) PC
1055 ANGLE (ARM, Mali-T720, OpenGL ES 3.1) ARM Mali Mobile
1056 ANGLE (NVIDIA, NVIDIA GeForce RTX 2080 Ti Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
1057 ANGLE (Intel, Mesa Intel(R) UHD Graphics (TGL GT2), OpenGL 4.6) Intel Laptop
1058 ANGLE (NVIDIA, NVIDIA GeForce GTX 1060 6GB (0x00001B83) Direct3D11 vs_5_0 ps_5_0, D3D11-27.21.14.6109) NVIDIA PC
1059 ANGLE (Samsung Electronics Co. Ltd., ANGLE (Samsung Xclipse 920) on Vulkan 1.3.279, OpenGL ES 3.2) PC
1060 ANGLE (Qualcomm, Adreno (TM) 690, OpenGL ES 3.2 [email protected] (Git@6f7g8h9i0j1k2)) Qualcomm Mobile
1061 ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 Ti Direct3D11 vs_5_0 ps_5_0, D3D11-27.21.14.5749) NVIDIA PC
1062 ANGLE (Qualcomm, Adreno (TM) 690, OpenGL ES 3.2 [email protected] (Git@5t6u7v8w9x0y1)) Qualcomm Mobile
1063 ANGLE (Qualcomm, Adreno (TM) 650, OpenGL ES 3.2 [email protected] (Git@2h3i4j5k6l7m8)) Qualcomm Mobile
1064 ANGLE (AMD, ASUS Radeon RX 570 Series (0x000067DF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
1065 ANGLE (Qualcomm, Adreno (TM) 612, OpenGL ES 3.2 [email protected] (Git@github:freedreno/freedreno.git e8f9g0h1i2j3)) Qualcomm Mobile
1066 ANGLE (NVIDIA, NVIDIA GeForce GT 750M (0x00002504) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
1067 Mali-T820 ARM Mali Mobile
1068 ANGLE (Intel, Intel(R) HD Graphics Direct3D9Ex vs_3_0 ps_3_0, igdumdim32.dll-20.19.15.5126) Intel Laptop
1069 ANGLE (Intel, Intel(R) G41 Express Chipset Direct3D9Ex vs_3_0 ps_3_0, igdumd64.dll) Intel Laptop
1070 ANGLE (Intel, Intel(R) UHD Graphics P630 (0x00009BF6) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
1071 ANGLE (Apple, Apple M2 Pro, OpenGL 4.1) Apple Laptop
1072 ANGLE (NVIDIA, NVIDIA GeForce RTX 3060 Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
1073 GeForce GTX 980, or similar NVIDIA PC
1074 ANGLE (NVIDIA Corporation, Quadro M4000/PCIe/SSE2, OpenGL ES 3.2) NVIDIA Workstation
1075 ANGLE (NVIDIA, NVIDIA Quadro P1000 (0x00001CBB) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
1076 Google SwiftShader 4.1.0.7 PC
1077 ANGLE (Intel, Intel(R) HD Graphics 4600 Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
1078 ANGLE (Intel, Intel(R) HD Graphics 4000 Direct3D9Ex vs_3_0 ps_3_0, igdumd64.dll) Intel Laptop
1079 ANGLE (Intel Inc., Intel(R) Iris(TM) Plus Graphics 650, OpenGL 4.1) Intel Laptop
1080 ANGLE (Apple, ANGLE Metal Renderer: Apple M1, Version 13.4 (Build 22F66)) Apple Laptop
1081 ANGLE (Intel, Intel(R) HD Graphics 5500 Direct3D11 vs_5_0 ps_5_0, D3D11-20.19.15.4835) Intel Laptop
1082 Adreno(TM)660 Qualcomm Mobile
1083 ANGLE (NVIDIA, NVIDIA GeForce GTX 750 Ti Direct3D11 vs_5_0 ps_5_0, D3D11-22.21.13.8476) NVIDIA PC
1084 ANGLE (NVIDIA, NVIDIA GeForce GT 720 (0x00001286) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
1085 ANGLE (AMD, Radeon (TM) RX 470 Series (0x000067DF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
1086 ANGLE (AMD, AMD Radeon(TM) R7 360 Series Direct3D11 vs_5_0 ps_5_0, D3D11-26.20.15029.27017) AMD PC
1087 ANGLE (AMD, AMD Radeon(TM) Vega 8 Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
1088 ANGLE (NVIDIA, NVIDIA GeForce GT 630M Direct3D9Ex vs_3_0 ps_3_0, nvumdshimx.dll) NVIDIA PC
1089 ANGLE (NVIDIA, NVIDIA GeForce RTX 4090 Laptop GPU (0x00002757) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Laptop
1090 ANGLE (AMD, AMD Radeon RX 6950 XT (0x000073A5) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
1091 ANGLE (AMD, AMD Radeon RX 6700S Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
1092 ANGLE (AMD, AMD Radeon RX 5500 (0x00007340) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
1093 ANGLE (NVIDIA, NVIDIA Quadro P400 Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
1094 ANGLE (AMD, Radeon Pro 570 (0x000067DF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD Workstation
1095 ANGLE (NVIDIA, NVIDIA Quadro K2000 Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
1096 ANGLE (Samsung Electronics Co. Ltd., ANGLE (Samsung Xclipse 530) on Vulkan 1.3.279, OpenGL ES 3.2) PC
1097 ANGLE (NVIDIA, NVIDIA Quadro M3000M (0x000013FA) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
1098 ANGLE (NVIDIA, NVIDIA GeForce 8800 GTX Direct3D11 vs_5_0 ps_5_0), or similar NVIDIA PC
1099 ANGLE (Intel, Intel(R) UHD Graphics (0x00004C8B) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
1100 Intel(R) UHD Graphics 770 Intel Laptop

What is a GPU and why this library exists

A Graphics Processing Unit (GPU) is a specialized processor that renders images, video, and 3D scenes. Modern GPUs power everything from desktop gaming and creative workstations to thin laptops and smartphones. On the web, browsers expose a subset of GPU identity through WebGL and WebGPU APIs — often as a renderer string such as "ANGLE (NVIDIA GeForce RTX 3060)".

CheckProxy.org maintains a community GPU models library built from anonymous WebGL scans submitted via our My GPU tool. Each entry records the renderer name, vendor, inferred device platform (PC, Laptop, Workstation, or Mobile), and when it was last seen. Use this page to research graphics hardware, compare renderer strings, or verify what your browser reports.

Unlike a retail spec sheet, this database reflects real-world browser fingerprints — useful for developers, QA teams, privacy researchers, and anyone running antidetect or multi-profile workflows who needs to know how a GPU appears online.

A brief history of GPUs

Dedicated graphics chips appeared in the 1980s (IBM Professional Graphics Adapter, early workstation cards). Consumer 3D acceleration took off in the mid-1990s with 3dfx Voodoo, NVIDIA RIVA, and ATI Rage — enabling real-time 3D in PC games.

The 2000s brought programmable shaders (DirectX 9 / OpenGL 2), unified architectures, and mobile GPUs (PowerVR, Adreno, Mali). Apple Silicon and AMD/NVIDIA RTX lines dominate the 2020s, while WebGL (2011) and WebGPU (2020s) let websites query GPU capabilities without installing drivers.

Today, renderer strings in browsers may differ from the physical card label because of driver layers (ANGLE on Windows), virtualization, or privacy hardening. Our library captures those strings as observed — making it a practical reference for web-facing GPU identity.

GPU terms & technical definitions

Key concepts you will see in the table above and in browser developer tools.

GPU renderer (WebGL)
The UNMASKED_RENDERER_WEBGL string returned by the browser — often includes brand, model, and driver layer (e.g. ANGLE, Metal). This is the primary key in our library.
Vendor
The graphics chip manufacturer reported alongside the renderer — typically NVIDIA, AMD, Intel, Apple, Qualcomm, ARM, or Microsoft (for basic renderers).
WebGL
A JavaScript API for 2D/3D graphics inside the browser. WebGL 1.0/2.0 exposes limits such as max texture size and the renderer/vendor pair used for fingerprinting studies.
WebGPU
The successor to WebGL — lower overhead, modern GPU compute. Support varies by browser/OS; many entries in our library predate wide WebGPU adoption.
VRAM (video memory)
Dedicated memory on discrete GPUs (or shared system RAM on integrated/mobile chips). Browsers do not reliably expose VRAM size; infer capacity from model names or vendor documentation instead.
Platform type
Our classification of where the GPU is typically used: PC (desktop), Laptop (portable / integrated / Max-Q), Workstation (Quadro, Radeon Pro, datacenter cards), or Mobile (phone/tablet SoC GPUs).

Frequently asked questions about GPUs

Common questions about GPU renderer strings, browser detection, and the CheckProxy.org graphics library.

It is the text your browser returns from WebGL (UNMASKED_RENDERER_WEBGL) describing the active graphics adapter — for example "Apple M2" or "ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11)". Sites can read it with JavaScript; our library stores anonymized copies from user scans.

Browsers often report through abstraction layers: ANGLE translates OpenGL ES to Direct3D on Windows; dual-GPU laptops may use the integrated chip for the browser while games use discrete; remote desktop and VMs show virtual adapters. The renderer string reflects what the browser stack sees, not always the physical card name.

WebGL maps to OpenGL ES and has been supported broadly since the early 2010s. WebGPU is a newer, lower-level API with better compute support. Fingerprinting and capability checks may use either; our My GPU page reports both when available.

When you run a scan on My GPU, the renderer, vendor, and related WebGL limits may be sent once per unique string (rate-limited, no login). Duplicates increment a hit counter and update last-seen timestamps. You can browse results here without scanning.

Yes. Any script on a page can create a WebGL context and read the renderer/vendor unless the browser or an extension blocks or spoofs it. This is one signal in browser fingerprinting — alongside canvas, fonts, and IP. Use our antidetect and fingerprint tools to audit your profile.

Integrated GPUs (Intel UHD/Iris, AMD APU, Apple unified memory) share system RAM and often appear in laptops. Discrete GPUs (GeForce, Radeon RX) have dedicated VRAM and usually show full model names. Workstation cards (Quadro, Radeon Pro) may report professional branding. Mobile SoCs use Adreno, Mali, or Apple GPU strings.

GPU vendor popularity ranking

Vendors sorted by the number of distinct GPU renderer strings recorded in our library. Click a vendor to browse all models from that manufacturer.

Don't see your card? GPU & WebGL