GPU models library — graphics card database

Browse real-world GPU renderer strings collected via WebGL on CheckProxy.org. Filter by vendor and platform (PC, Laptop, Workstation, Mobile), export lists, and read our GPU guide below.

1755 entries in library · Last updated Oct 24, 2026, 11:08 AM

GPU models library update 2026

Manage GPU models
# GPU renderer Vendor Platform
151 ANGLE (Intel, Intel(R) UHD Graphics (0x0000A78B) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
152 ANGLE (NVIDIA, NVIDIA GeForce GTX 970 (0x000013C2) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
153 Mali-G52 ARM Mali Mobile
154 Adreno (TM) 710 Qualcomm Mobile
155 ANGLE (AMD, AMD Radeon(TM) Graphics (0x00001636) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
156 ANGLE (Qualcomm, Adreno (TM) 675, OpenGL ES 3.2 [email protected] (Git@2q3r4s5t6u7v8)) Qualcomm Mobile
157 ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 (0x00002184) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
158 ANGLE (NVIDIA, NVIDIA GeForce GTX 1070 (0x00001B81) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
159 ANGLE (Intel, Intel(R) HD Graphics 4000 (0x00000166) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
160 ANGLE (Apple, ANGLE Metal Renderer: Apple M4 Ultra, Version 16.26 (Build 26A320)) Apple Laptop
161 ANGLE (Intel, Intel(R) HD Graphics (0x00005A85) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
162 ANGLE (Apple, Apple M1, OpenGL 4.1) Apple Laptop
163 ANGLE (Intel, Intel(R) HD Graphics 4600 Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
164 ANGLE (Intel, Intel(R) UHD Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
165 ANGLE (Intel, Intel(R) HD Graphics 4000 Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
166 ANGLE (Intel, Intel(R) HD Graphics 630 Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
167 ANGLE (Intel, Intel(R) UHD Graphics Direct3D11 vs_5_0 ps_5_0, D3D11-30.0.100.9864) Intel Laptop
168 ANGLE (Qualcomm, Adreno (TM) 640, OpenGL ES 3.2 [email protected] (Git@3w4x5y6z7a8b9)) Qualcomm Mobile
169 ANGLE (Intel, Intel(R) UHD Graphics 770 (0x00004690) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
170 ANGLE (Apple, ANGLE Metal Renderer: Apple M3 Pro, Unspecified Version) Apple Laptop
171 ANGLE (Intel, Intel(R) UHD Graphics 730 (0x0000A782) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
172 ANGLE (ARM, Immortalis-G720 MC12, OpenGL ES 3.2) — Mobile
173 ANGLE (Intel, Intel(R) Arc(TM) A770 Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) Intel PC
174 ANGLE (Intel, Intel(R) UHD Graphics 730 (0x00004682) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
175 ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver) — PC
176 ANGLE (Intel, Intel(R) UHD Graphics 620 Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
177 Radeon R9 200 Series, or similar AMD PC
178 ANGLE (NVIDIA, NVIDIA GeForce RTX 5070 Ti (0x00002C05) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
179 ANGLE (NVIDIA, NVIDIA GeForce RTX 3080 Ti (0x00002208) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
180 ANGLE (AMD, AMD Radeon(TM) RX Vega 11 Graphics (0x000015D8) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
181 ANGLE (Qualcomm, Adreno (TM) 615, OpenGL ES 3.2 [email protected] (Git@github:freedreno/freedreno.git 1u2v3w4x5y6z)) Qualcomm Mobile
182 ANGLE (ARM, Mali-G31, OpenGL ES 3.2) ARM Mali Mobile
183 ANGLE (Google, SwiftShader Device (Subzero) (0x0000C0DE) Direct3D11 vs_5_0 ps_5_0, SwiftShader driver-6.5.19) — PC
184 ANGLE (Intel, Intel(R) UHD Graphics Direct3D11 vs_5_0 ps_5_0, D3D11-26.20.100.6911) Intel Laptop
185 ANGLE (AMD, AMD RadeonT 660M (0x00001681) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
186 ANGLE (AMD, AMD Radeon(TM) 880M Graphics (0x0000150E) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
187 ANGLE (Qualcomm, Adreno (TM) 642L, OpenGL ES 3.2) Qualcomm Mobile
188 ANGLE (NVIDIA, NVIDIA GeForce GTX 1070 Ti (0x00001B82) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
189 ANGLE (AMD, AMD Radeon Vega 8 Graphics (radeonsi raven ACO), OpenGL 4.6) AMD PC
190 ANGLE (Mesa, llvmpipe (LLVM 15.0.7 256 bits), OpenGL 4.5) — PC
191 Adreno (TM) 530 Qualcomm Mobile
192 ANGLE (Qualcomm, Adreno (TM) 530, OpenGL ES 3.2) Qualcomm Mobile
193 ANGLE (AMD, AMD Radeon(TM) Vega 8 Graphics Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.14501.28009) AMD PC
194 ANGLE (NVIDIA, NVIDIA GeForce RTX 3070 (0x00002484) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
195 ANGLE (Intel, Intel(R) HD Graphics P530 (0x0000191D) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
196 ANGLE (Intel, Intel(R) UHD Graphics (0x0000A721) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
197 ANGLE (Intel(R) UHD Graphics 730 Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
198 ANGLE (Intel, Intel(R) HD Graphics Direct3D11 vs_5_0 ps_5_0), or similar Intel Laptop
199 ANGLE (Intel, Intel(R) UHD Graphics (0x000046D0) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
200 ANGLE (AMD, AMD Radeon RX 6600 XT (0x000073FF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC

What is a GPU and why this library exists

A Graphics Processing Unit (GPU) is a specialized processor that renders images, video, and 3D scenes. Modern GPUs power everything from desktop gaming and creative workstations to thin laptops and smartphones. On the web, browsers expose a subset of GPU identity through WebGL and WebGPU APIs — often as a renderer string such as "ANGLE (NVIDIA GeForce RTX 3060)".

CheckProxy.org maintains a community GPU models library built from anonymous WebGL scans submitted via our My GPU tool. Each entry records the renderer name, vendor, inferred device platform (PC, Laptop, Workstation, or Mobile), and when it was last seen. Use this page to research graphics hardware, compare renderer strings, or verify what your browser reports.

Unlike a retail spec sheet, this database reflects real-world browser fingerprints — useful for developers, QA teams, privacy researchers, and anyone running antidetect or multi-profile workflows who needs to know how a GPU appears online.

A brief history of GPUs

Dedicated graphics chips appeared in the 1980s (IBM Professional Graphics Adapter, early workstation cards). Consumer 3D acceleration took off in the mid-1990s with 3dfx Voodoo, NVIDIA RIVA, and ATI Rage — enabling real-time 3D in PC games.

The 2000s brought programmable shaders (DirectX 9 / OpenGL 2), unified architectures, and mobile GPUs (PowerVR, Adreno, Mali). Apple Silicon and AMD/NVIDIA RTX lines dominate the 2020s, while WebGL (2011) and WebGPU (2020s) let websites query GPU capabilities without installing drivers.

Today, renderer strings in browsers may differ from the physical card label because of driver layers (ANGLE on Windows), virtualization, or privacy hardening. Our library captures those strings as observed — making it a practical reference for web-facing GPU identity.

GPU terms & technical definitions

Key concepts you will see in the table above and in browser developer tools.

GPU renderer (WebGL)
The UNMASKED_RENDERER_WEBGL string returned by the browser — often includes brand, model, and driver layer (e.g. ANGLE, Metal). This is the primary key in our library.
Vendor
The graphics chip manufacturer reported alongside the renderer — typically NVIDIA, AMD, Intel, Apple, Qualcomm, ARM, or Microsoft (for basic renderers).
WebGL
A JavaScript API for 2D/3D graphics inside the browser. WebGL 1.0/2.0 exposes limits such as max texture size and the renderer/vendor pair used for fingerprinting studies.
WebGPU
The successor to WebGL — lower overhead, modern GPU compute. Support varies by browser/OS; many entries in our library predate wide WebGPU adoption.
VRAM (video memory)
Dedicated memory on discrete GPUs (or shared system RAM on integrated/mobile chips). Browsers do not reliably expose VRAM size; infer capacity from model names or vendor documentation instead.
Platform type
Our classification of where the GPU is typically used: PC (desktop), Laptop (portable / integrated / Max-Q), Workstation (Quadro, Radeon Pro, datacenter cards), or Mobile (phone/tablet SoC GPUs).

Frequently asked questions about GPUs

Common questions about GPU renderer strings, browser detection, and the CheckProxy.org graphics library.

It is the text your browser returns from WebGL (UNMASKED_RENDERER_WEBGL) describing the active graphics adapter — for example "Apple M2" or "ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11)". Sites can read it with JavaScript; our library stores anonymized copies from user scans.

Browsers often report through abstraction layers: ANGLE translates OpenGL ES to Direct3D on Windows; dual-GPU laptops may use the integrated chip for the browser while games use discrete; remote desktop and VMs show virtual adapters. The renderer string reflects what the browser stack sees, not always the physical card name.

WebGL maps to OpenGL ES and has been supported broadly since the early 2010s. WebGPU is a newer, lower-level API with better compute support. Fingerprinting and capability checks may use either; our My GPU page reports both when available.

When you run a scan on My GPU, the renderer, vendor, and related WebGL limits may be sent once per unique string (rate-limited, no login). Duplicates increment a hit counter and update last-seen timestamps. You can browse results here without scanning.

Yes. Any script on a page can create a WebGL context and read the renderer/vendor unless the browser or an extension blocks or spoofs it. This is one signal in browser fingerprinting — alongside canvas, fonts, and IP. Use our antidetect and fingerprint tools to audit your profile.

Integrated GPUs (Intel UHD/Iris, AMD APU, Apple unified memory) share system RAM and often appear in laptops. Discrete GPUs (GeForce, Radeon RX) have dedicated VRAM and usually show full model names. Workstation cards (Quadro, Radeon Pro) may report professional branding. Mobile SoCs use Adreno, Mali, or Apple GPU strings.

GPU vendor popularity ranking

Vendors sorted by the number of distinct GPU renderer strings recorded in our library. Click a vendor to browse all models from that manufacturer.

Don't see your card? GPU & WebGL