| 451 |
ANGLE (Intel, Mesa Intel(R) UHD Graphics 730 (ADL-S GT1), OpenGL 4.6) |
Intel |
筆電 |
|
| 452 |
ANGLE (Intel, Mesa Intel(R) HD Graphics 4400 (HSW GT2), OpenGL 4.6) |
Intel |
筆電 |
|
| 453 |
ANGLE (AMD, RENOIR(renoir LLVM 15.0.7), OpenGL 4.6) |
AMD |
PC |
|
| 454 |
ANGLE (Intel, Intel(R) UHD Graphics 600 (0x00003185) Direct3D11 vs_5_0 ps_5_0, D3D11) |
Intel |
筆電 |
|
| 455 |
ANGLE (Intel(R) HD Graphics 3000 Direct3D9Ex vs_3_0 ps_3_0, igdumd64.dll) |
Intel |
筆電 |
|
| 456 |
ANGLE (Intel, Intel(R) UHD Graphics (0x000046B3) Direct3D11 vs_5_0 ps_5_0, D3D11) |
Intel |
筆電 |
|
| 457 |
ANGLE (Intel, Intel(R) HD Graphics 5500 (0x00001616) Direct3D11 vs_5_0 ps_5_0, D3D11) |
Intel |
筆電 |
|
| 458 |
ANGLE (AMD, Radeon 520 (0x00006611) Direct3D11 vs_5_0 ps_5_0, D3D11) |
AMD |
PC |
|
| 459 |
ANGLE (AMD, AMD Radeon(TM) Vega 3 Graphics (0x000015DD) Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.1034.6) |
AMD |
PC |
|
| 460 |
ANGLE (Apple, ANGLE Metal Renderer: Apple M2 Pro, Unspecified Version) |
Apple |
筆電 |
|
| 461 |
ANGLE (AMD, Radeon RX 550 Series (0x0000699F) Direct3D11 vs_5_0 ps_5_0, D3D11) |
AMD |
PC |
|
| 462 |
ANGLE (AMD, AMD Radeon (TM) R9 350 (0x0000682B) Direct3D11 vs_5_0 ps_5_0, D3D11) |
AMD |
PC |
|
| 463 |
Adreno (TM) 830 |
Qualcomm |
手機 |
|
| 464 |
ANGLE (NVIDIA, NVIDIA GeForce 210 (0x00000A65) Direct3D11 vs_4_1 ps_4_1, D3D11) |
NVIDIA |
PC |
|
| 465 |
ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A0) Direct3D11 vs_5_0 ps_5_0, D3D11) |
Intel |
筆電 |
|
| 466 |
ANGLE (NVIDIA, NVIDIA RTX A2000 Laptop GPU (0x000025B8) Direct3D11 vs_5_0 ps_5_0, D3D11) |
NVIDIA |
工作站 |
|
| 467 |
ANGLE (AMD, AMD Radeon R7 430 (0x00006611) Direct3D11 vs_5_0 ps_5_0, D3D11) |
AMD |
PC |
|
| 468 |
ANGLE (NVIDIA, NVIDIA GeForce RTX 2060 (0x00001F51) Direct3D11 vs_5_0 ps_5_0, D3D11-26.21.14.4250) |
NVIDIA |
PC |
|
| 469 |
Adreno (TM) 506 |
Qualcomm |
手機 |
|
| 470 |
ANGLE (NVIDIA, NVIDIA GeForce GTX 770 (0x00001184) Direct3D11 vs_5_0 ps_5_0, D3D11) |
NVIDIA |
PC |
|
| 471 |
ANGLE (NVIDIA, NVIDIA GeForce GTX 1050 Ti Direct3D11 vs_5_0 ps_5_0, D3D11) |
NVIDIA |
PC |
|
| 472 |
ANGLE (NVIDIA, NVIDIA GeForce GTX 965M (0x000013D9) Direct3D11 vs_5_0 ps_5_0, D3D11) |
NVIDIA |
PC |
|
| 473 |
ANGLE (AMD, Radeon (TM) RX 470 Graphics (0x000067DF) Direct3D11 vs_5_0 ps_5_0, D3D11) |
AMD |
PC |
|
| 474 |
ANGLE (AMD, AMD Radeon RX 5600 OEM (0x0000731F) Direct3D11 vs_5_0 ps_5_0, D3D11) |
AMD |
PC |
|
| 475 |
ANGLE (Intel, Intel(R) UHD Graphics (0x00009A70) Direct3D11 vs_5_0 ps_5_0, D3D11) |
Intel |
筆電 |
|
| 476 |
ANGLE (Intel, Intel(R) UHD Graphics (0x00009B21) Direct3D11 vs_5_0 ps_5_0, D3D11) |
Intel |
筆電 |
|
| 477 |
ANGLE (Intel, Intel(R) Graphics (0x0000A7AB) Direct3D11 vs_5_0 ps_5_0, D3D11) |
Intel |
筆電 |
|
| 478 |
ANGLE (ARM, Mali-G72, OpenGL ES 3.2) |
ARM Mali |
手機 |
|
| 479 |
ANGLE (Qualcomm, Adreno (TM) 662, OpenGL ES 3.2) |
Qualcomm |
手機 |
|
| 480 |
ANGLE (Google, SwiftShader Device (LLVM Pipe) (0x0000C0DE) Direct3D11 vs_5_0 ps_5_0) |
— |
PC |
|
| 481 |
Intel(R) HD Graphics |
Intel |
筆電 |
|
| 482 |
ANGLE (Qualcomm, Adreno (TM) 660, OpenGL ES 3.2) |
Qualcomm |
手機 |
|
| 483 |
ANGLE (NVIDIA Corporation, NVIDIA GeForce RTX 5080/PCIe/SSE2, OpenGL 4.5.0) |
NVIDIA |
PC |
|
| 484 |
ANGLE (Google Inc., SwiftShader Device (Subzero) (0xC0DE) Direct3D11 vs_5_0 ps_5_0, SwiftShader driver-6.7.0) |
— |
PC |
|
| 485 |
ANGLE (NVIDIA, NVIDIA Quadro T2000 (0x00001FB8) Direct3D11 vs_5_0 ps_5_0, D3D11) |
NVIDIA |
工作站 |
|
| 486 |
ANGLE (Qualcomm, Adreno (TM) 640, OpenGL ES 3.1) |
Qualcomm |
手機 |
|
| 487 |
ANGLE (Intel, Intel(R) Iris(R) Xe Graphics Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.100.9126) |
Intel |
筆電 |
|
| 488 |
ANGLE (NVIDIA, NVIDIA GeForce RTX 3080 (0x00002216) Direct3D11 vs_5_0 ps_5_0, D3D11) |
NVIDIA |
PC |
|
| 489 |
ANGLE (NVIDIA, NVIDIA GeForce RTX 2070 (0x00001F02) Direct3D11 vs_5_0 ps_5_0, D3D11) |
NVIDIA |
PC |
|
| 490 |
ANGLE (AMD, Radeon RX 5500 XT (0x00007340) Direct3D11 vs_5_0 ps_5_0, D3D11) |
AMD |
PC |
|
| 491 |
ANGLE (AMD, AMD Radeon(TM) 610M (0x0000164E) Direct3D11 vs_5_0 ps_5_0, D3D11) |
AMD |
PC |
|
| 492 |
Adreno(TM) 512 |
Qualcomm |
手機 |
|
| 493 |
ANGLE (Qualcomm, Adreno (TM) 509, OpenGL ES 3.2) |
Qualcomm |
手機 |
|
| 494 |
ANGLE (Intel, Intel(R) UHD Graphics (0x00004E55) Direct3D11 vs_5_0 ps_5_0, D3D11) |
Intel |
筆電 |
|
| 495 |
ANGLE (Qualcomm, Adreno (TM) 680, OpenGL ES 3.2 [email protected] (Git@3r4s5t6u7v8w9)) |
Qualcomm |
手機 |
|
| 496 |
Adreno(TM) 616 |
Qualcomm |
手機 |
|
| 497 |
Android Emulator OpenGL ES Translator (ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (LLVM 10.0.0) (0x0000C0DE)), SwiftShader driver-5.0.0)) |
— |
手機 |
|
| 498 |
ANGLE (NVIDIA, NVIDIA GeForce GTX 1060 3GB Direct3D11 vs_5_0 ps_5_0, D3D11-26.21.14.4575) |
NVIDIA |
PC |
|
| 499 |
ANGLE (Qualcomm, Adreno (TM) 612, OpenGL ES 3.2) |
Qualcomm |
手機 |
|
| 500 |
ANGLE (AMD, AMD Radeon(TM) 890M Graphics (0x0000150E) Direct3D11 vs_5_0 ps_5_0, D3D11) |
AMD |
PC |
|