GPU models library — graphics card database

Browse real-world GPU renderer strings collected via WebGL on CheckProxy.org. Filter by vendor and platform (PC, Laptop, Workstation, Mobile), export lists, and read our GPU guide below.

1121 entries in library · Last updated Jul 23, 2026, 01:45 AM

GPU models library update 2026

Manage GPU models
# GPU renderer Vendor Platform
851 ANGLE (NVIDIA, NVIDIA Graphics Device (0x00002808) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
852 ANGLE (AMD, AMD Radeon(TM) R7 Graphics (0x00001313) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
853 ANGLE (Intel(R) HD Graphics 520 Direct3D9Ex vs_3_0 ps_3_0) Intel Laptop
854 ANGLE (AMD, AMD Radeon RX 6650 XT Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
855 ANGLE (NVIDIA, NVIDIA GeForce 605 (0x00001048) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
856 ANGLE (Intel, ANGLE Metal Renderer: Intel HD Graphics 4000 OpenGL Engine, Unspecified Version) Intel Laptop
857 ANGLE (AMD, AMD Radeon HD 8670D (0x0000990C) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
858 ANGLE (Intel, Intel(R) Arc(TM) A380 Graphics (0x000056A5) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel PC
859 ANGLE (NVIDIA, NVIDIA GeForce RTX 5070 Ti (0x00002F18) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
860 ANGLE (AMD, AMD Radeon RX 7800 XT (0x0000747E) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
861 ANGLE (NVIDIA, NVIDIA GeForce RTX 2060 Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
862 ANGLE (AMD, AMD Radeon Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
863 ANGLE (NVIDIA, NVIDIA GeForce GT 740M Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
864 ANGLE (Intel, Intel(R) Iris(TM) Pro Graphics 5200 (0x00000D22) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
865 Mesa DRI Mobile Intel® GM45 Express Chipset (CTG) Intel Laptop
866 Apple M3 Apple Laptop
867 ANGLE (Intel, Intel(R) HD Graphics 530 (0x00001912) Direct3D11 vs_5_0 ps_5_0, D3D11-26.20.100.8280) Intel Laptop
868 ANGLE (AMD, AMD Radeon R9 200 Series (0x000067B1) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
869 ANGLE (Imagination Technologies, PowerVR Rogue GE8100, OpenGL ES 3.2) PowerVR Mobile
870 Samsung Xclipse 920 PC
871 ANGLE (AMD, Radeon RX 580 Series Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
872 ANGLE (Intel, Intel(R) HD Graphics 5500 (0x00001616) Direct3D9Ex vs_3_0 ps_3_0, D3D9Ex) Intel Laptop
873 ANGLE (Intel Inc., Intel(R) Iris(TM) Plus Graphics 640, OpenGL 4.1 INTEL-16.5.2) Intel Laptop
874 ANGLE (NVIDIA, NVIDIA GeForce GTX 1630 (0x00001F83) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
875 ANGLE (NVIDIA, NVIDIA GeForce GT 440 Direct3D9Ex vs_3_0 ps_3_0, nvd3dumx.dll) NVIDIA PC
876 ANGLE (NVIDIA Corporation, NVIDIA GeForce RTX 3070/PCIe/SSE2, OpenGL 4.5.0) NVIDIA PC
877 ANGLE (Intel, Mesa Intel(R) HD Graphics 620 (KBL GT2), OpenGL ES 3.2) Intel Laptop
878 ANGLE (Google, SwiftShader Device (Subzero) (0x0000C0DE) Direct3D11 vs_5_0 ps_5_0, SwiftShader driver-6.4.24) PC
879 ANGLE (AMD, AMD Radeon 760M Graphics (0x00001900) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
880 ANGLE (Intel, Intel(R) HD Graphics 630 (0x00005912) Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.2127) Intel Laptop
881 PowerVR Rogue GM9446 PowerVR Mobile
882 ANGLE (NVIDIA, NVIDIA GeForce GT 635 (0x00001280) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
883 ANGLE (NVIDIA, NVIDIA GeForce GT 635M (0x00000DE3) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
884 ANGLE (Intel, Intel(R) UHD Graphics (0x00009BA4) Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.100.8729) Intel Laptop
885 ANGLE (AMD, AMD Radeon(TM) Graphics (0x000015BF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
886 ANGLE (NVIDIA, NVIDIA GeForce RTX 3060 (0x00002504) Direct3D11 vs_5_0 ps_5_0, D3D11) #oQkDmKgSBI NVIDIA PC
887 ANGLE (Intel, Intel(R) UHD Graphics P630 (0x00009BC6) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
888 ANGLE (Intel, Mesa Intel(R) Graphics (RPL-P), OpenGL ES 3.2) Intel Laptop
889 ANGLE (Intel, Intel(R) HD Graphics 530 Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
890 ANGLE (NVIDIA, NVIDIA GeForce GT 620 (0x00001049) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
891 ANGLE (NVIDIA, NVIDIA GeForce GTX 1060 6GB (0x00001B83) Direct3D11 vs_5_0 ps_5_0, D3D11-26.21.14.3200) NVIDIA PC
892 ANGLE (Apple, Apple M3, OpenGL 4.1) Apple Laptop
893 ANGLE (Intel, Intel(R) Arc(TM) 140T GPU (15GB) (0x00007D51) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel PC
894 ANGLE (Intel, Mesa Intel(R) HD Graphics 4600 (HSW GT2), OpenGL 4.6) Intel Laptop
895 ANGLE (NVIDIA, NVIDIA GeForce 310M (0x00000A75) Direct3D11 vs_4_1 ps_4_1, D3D11) NVIDIA PC
896 ANGLE (NVIDIA, NVIDIA GeForce GT 610 (0x0000104A) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
897 ANGLE (Intel, Intel(R) HD Graphics 510 (0x00007DD5) Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.100.7987) Intel Laptop
898 ANGLE (Mesa, llvmpipe (LLVM 15.0.7 256 bits), OpenGL 4.5) PC
899 ANGLE (AMD, AMD Radeon (TM) Graphics (0x00001638) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
900 ANGLE (0x05404C42, Parallels Display Adapter (WDDM) (0x00000000) Direct3D11 vs_5_0 ps_5_0, D3D11) PC

What is a GPU and why this library exists

A Graphics Processing Unit (GPU) is a specialized processor that renders images, video, and 3D scenes. Modern GPUs power everything from desktop gaming and creative workstations to thin laptops and smartphones. On the web, browsers expose a subset of GPU identity through WebGL and WebGPU APIs — often as a renderer string such as "ANGLE (NVIDIA GeForce RTX 3060)".

CheckProxy.org maintains a community GPU models library built from anonymous WebGL scans submitted via our My GPU tool. Each entry records the renderer name, vendor, inferred device platform (PC, Laptop, Workstation, or Mobile), and when it was last seen. Use this page to research graphics hardware, compare renderer strings, or verify what your browser reports.

Unlike a retail spec sheet, this database reflects real-world browser fingerprints — useful for developers, QA teams, privacy researchers, and anyone running antidetect or multi-profile workflows who needs to know how a GPU appears online.

A brief history of GPUs

Dedicated graphics chips appeared in the 1980s (IBM Professional Graphics Adapter, early workstation cards). Consumer 3D acceleration took off in the mid-1990s with 3dfx Voodoo, NVIDIA RIVA, and ATI Rage — enabling real-time 3D in PC games.

The 2000s brought programmable shaders (DirectX 9 / OpenGL 2), unified architectures, and mobile GPUs (PowerVR, Adreno, Mali). Apple Silicon and AMD/NVIDIA RTX lines dominate the 2020s, while WebGL (2011) and WebGPU (2020s) let websites query GPU capabilities without installing drivers.

Today, renderer strings in browsers may differ from the physical card label because of driver layers (ANGLE on Windows), virtualization, or privacy hardening. Our library captures those strings as observed — making it a practical reference for web-facing GPU identity.

GPU terms & technical definitions

Key concepts you will see in the table above and in browser developer tools.

GPU renderer (WebGL)
The UNMASKED_RENDERER_WEBGL string returned by the browser — often includes brand, model, and driver layer (e.g. ANGLE, Metal). This is the primary key in our library.
Vendor
The graphics chip manufacturer reported alongside the renderer — typically NVIDIA, AMD, Intel, Apple, Qualcomm, ARM, or Microsoft (for basic renderers).
WebGL
A JavaScript API for 2D/3D graphics inside the browser. WebGL 1.0/2.0 exposes limits such as max texture size and the renderer/vendor pair used for fingerprinting studies.
WebGPU
The successor to WebGL — lower overhead, modern GPU compute. Support varies by browser/OS; many entries in our library predate wide WebGPU adoption.
VRAM (video memory)
Dedicated memory on discrete GPUs (or shared system RAM on integrated/mobile chips). Browsers do not reliably expose VRAM size; infer capacity from model names or vendor documentation instead.
Platform type
Our classification of where the GPU is typically used: PC (desktop), Laptop (portable / integrated / Max-Q), Workstation (Quadro, Radeon Pro, datacenter cards), or Mobile (phone/tablet SoC GPUs).

Frequently asked questions about GPUs

Common questions about GPU renderer strings, browser detection, and the CheckProxy.org graphics library.

It is the text your browser returns from WebGL (UNMASKED_RENDERER_WEBGL) describing the active graphics adapter — for example "Apple M2" or "ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11)". Sites can read it with JavaScript; our library stores anonymized copies from user scans.

Browsers often report through abstraction layers: ANGLE translates OpenGL ES to Direct3D on Windows; dual-GPU laptops may use the integrated chip for the browser while games use discrete; remote desktop and VMs show virtual adapters. The renderer string reflects what the browser stack sees, not always the physical card name.

WebGL maps to OpenGL ES and has been supported broadly since the early 2010s. WebGPU is a newer, lower-level API with better compute support. Fingerprinting and capability checks may use either; our My GPU page reports both when available.

When you run a scan on My GPU, the renderer, vendor, and related WebGL limits may be sent once per unique string (rate-limited, no login). Duplicates increment a hit counter and update last-seen timestamps. You can browse results here without scanning.

Yes. Any script on a page can create a WebGL context and read the renderer/vendor unless the browser or an extension blocks or spoofs it. This is one signal in browser fingerprinting — alongside canvas, fonts, and IP. Use our antidetect and fingerprint tools to audit your profile.

Integrated GPUs (Intel UHD/Iris, AMD APU, Apple unified memory) share system RAM and often appear in laptops. Discrete GPUs (GeForce, Radeon RX) have dedicated VRAM and usually show full model names. Workstation cards (Quadro, Radeon Pro) may report professional branding. Mobile SoCs use Adreno, Mali, or Apple GPU strings.

GPU vendor popularity ranking

Vendors sorted by the number of distinct GPU renderer strings recorded in our library. Click a vendor to browse all models from that manufacturer.

Don't see your card? GPU & WebGL