GPU models library — graphics card database

Browse real-world GPU renderer strings collected via WebGL on CheckProxy.org. Filter by vendor and platform (PC, Laptop, Workstation, Mobile), export lists, and read our GPU guide below.

1121 entries in library · Last updated Jul 23, 2026, 02:54 AM

GPU models library update 2026

Manage GPU models
# GPU renderer Vendor Platform
901 ANGLE (AMD, AMD Radeon (TM) R9 Fury Series Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
902 ANGLE (Intel, Intel(R) HD Graphics 3000 (0x00000126) Direct3D9Ex vs_3_0 ps_3_0, igdumd64.dll-9.17.10.4459) Intel Laptop
903 ANGLE (NVIDIA, NVIDIA GeForce GTX 1070 (0x00001BA1) Direct3D11 vs_5_0 ps_5_0, D3D11-23.21.13.8813) NVIDIA PC
904 ANGLE (NVIDIA, NVIDIA GeForce MX330 (0x00001D16) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
905 ANGLE (Intel, Intel(R) HD Graphics 4400 Direct3D11 vs_5_0 ps_5_0, D3D11-10.18.10.4425) Intel Laptop
906 ANGLE (NVIDIA, NVIDIA GeForce GT 640 (0x00000FC1) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
907 ANGLE (Intel, Intel(R) Arc(TM) 130T GPU (15GB) (0x00007D51) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel PC
908 ANGLE (NVIDIA, NVIDIA Quadro P600 (0x00001CBC) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
909 ANGLE (Apple, ANGLE Metal Renderer: Apple A18 Pro, Unspecified Version) Apple Laptop
910 ANGLE (NVIDIA, NVIDIA RTX A2000 12GB (0x00002571) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
911 ANGLE (AMD, AMD Radeon HD 7700 Series Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
912 ANGLE (NVIDIA, NVIDIA GeForce GTX 1060 3GB Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
913 ANGLE (Intel, Mesa Intel(R) UHD Graphics 770 (ADL-S GT1), OpenGL ES 3.2) Intel Laptop
914 ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 Ti (0x00002782) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
915 ANGLE (Qualcomm, Adreno (TM) 308, OpenGL ES 3.2) Qualcomm Mobile
916 ANGLE (Intel, Intel(R) UHD Graphics 620 (0x00005917) Direct3D11on12 vs_5_0 ps_5_0, D3D11) Intel Laptop
917 ANGLE (AMD, AMD Radeon(TM) Graphics (0x0000164E) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
918 ANGLE (AMD, AMD Radeon R9 200 Series Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
919 ANGLE (NVIDIA, NVIDIA GeForce GTX 660 Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
920 ANGLE (Intel, Intel(R) Iris(R) Plus Graphics 640 (0x00005926) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
921 ANGLE (AMD, AMD Radeon (TM) Graphics (0x00001681) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
922 ANGLE (AMD, Radeon RX 6700 XT (0x000073DF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
923 ANGLE (Intel, Intel(R) UHD Graphics 620 Direct3D9Ex vs_3_0 ps_3_0, igdumdim32.dll-26.20.100.7263) Intel Laptop
924 ANGLE (NVIDIA, NVIDIA GeForce RTX 4060 Laptop GPU (0x000028A0) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Laptop
925 ANGLE (AMD, Radeon HD 3200 Graphics Direct3D11 vs_5_0 ps_5_0), or similar AMD PC
926 Mali-T860 ARM Mali Mobile
927 ANGLE (AMD, AMD Radeon (TM) R7 350 Direct3D11 vs_5_0 ps_5_0, D3D11-26.20.13031.18002) AMD PC
928 ANGLE (NVIDIA, NVIDIA RTX A2000 Laptop GPU (0x000025B8) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
929 ANGLE ((Samsung Xclipse 540) on Vulkan 1.3.279) PC
930 ANGLE (NVIDIA GeForce GTX 1070M Direct3D9Ex vs_3_0 ps_3_0) NVIDIA PC
931 ANGLE (NVIDIA, NVIDIA GeForce GTX 750 (0x00002504) Direct3D11 vs_5_0 ps_5_0, D3D11-27.21.14.5671) NVIDIA PC
932 ANGLE (Unknown, VMware SVGA 3D Direct3D11 vs_5_0 ps_5_0, D3D11-9.17.7.4) PC
933 ANGLE (NVIDIA, NVIDIA GeForce RTX 2080 Ti (0x00001E04) Direct3D11 vs_5_0 ps_5_0, D3D11-27.21.14.6259) NVIDIA PC
934 ANGLE (Intel, Intel(R) UHD Graphics (0x00009A70) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
935 ANGLE (Intel, Mesa Intel(R) Graphics (ADL GT2), OpenGL ES 3.2) Intel Laptop
936 ANGLE (Intel, Intel(R) HD Graphics 4000 Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
937 ANGLE (Intel, Intel(R) HD Graphics 4600 manual-gen9_2015-134121 Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
938 ANGLE (Intel(R) HD Graphics Direct3D9Ex vs_3_0 ps_3_0) Intel Laptop
939 ANGLE (NVIDIA, NVIDIA GeForce GT 240 Direct3D11 vs_4_1 ps_4_1, D3D11) NVIDIA PC
940 ANGLE (AMD Radeon(TM) Vega 8 Graphics Direct3D11 vs_5_0 ps_5_0) AMD PC
941 ANGLE (AMD, AMD Radeon (TM) R5 340 Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
942 ANGLE (Apple, ANGLE Metal Renderer: Apple M5 Max, Unspecified Version) Apple Laptop
943 Intel(R) Iris(TM) Pro Graphics 6200 Intel Laptop
944 ANGLE (NVIDIA, NVIDIA Quadro P1000 (0x00001CB1) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
945 ANGLE (NVIDIA, NVIDIA GeForce 410M (0x00001055) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
946 ANGLE (Intel, Intel(R) UHD Graphics Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4826) Intel Laptop
947 ANGLE (Intel, Mesa Intel(R) Graphics (ADL GT2), OpenGL 4.6) Intel Laptop
948 ANGLE (Intel, Intel(R) HD Graphics 4000 Direct3D9Ex vs_3_0 ps_3_0, igdumdim64.dll-10.18.10.3345) Intel Laptop
949 ANGLE (Intel(R) UHD Graphics 630 Direct3D11 vs_5_0 ps_5_0) Intel Laptop
950 ANGLE (AMD, AMD Radeon R7 200 Series (0x00006611) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC

What is a GPU and why this library exists

A Graphics Processing Unit (GPU) is a specialized processor that renders images, video, and 3D scenes. Modern GPUs power everything from desktop gaming and creative workstations to thin laptops and smartphones. On the web, browsers expose a subset of GPU identity through WebGL and WebGPU APIs — often as a renderer string such as "ANGLE (NVIDIA GeForce RTX 3060)".

CheckProxy.org maintains a community GPU models library built from anonymous WebGL scans submitted via our My GPU tool. Each entry records the renderer name, vendor, inferred device platform (PC, Laptop, Workstation, or Mobile), and when it was last seen. Use this page to research graphics hardware, compare renderer strings, or verify what your browser reports.

Unlike a retail spec sheet, this database reflects real-world browser fingerprints — useful for developers, QA teams, privacy researchers, and anyone running antidetect or multi-profile workflows who needs to know how a GPU appears online.

A brief history of GPUs

Dedicated graphics chips appeared in the 1980s (IBM Professional Graphics Adapter, early workstation cards). Consumer 3D acceleration took off in the mid-1990s with 3dfx Voodoo, NVIDIA RIVA, and ATI Rage — enabling real-time 3D in PC games.

The 2000s brought programmable shaders (DirectX 9 / OpenGL 2), unified architectures, and mobile GPUs (PowerVR, Adreno, Mali). Apple Silicon and AMD/NVIDIA RTX lines dominate the 2020s, while WebGL (2011) and WebGPU (2020s) let websites query GPU capabilities without installing drivers.

Today, renderer strings in browsers may differ from the physical card label because of driver layers (ANGLE on Windows), virtualization, or privacy hardening. Our library captures those strings as observed — making it a practical reference for web-facing GPU identity.

GPU terms & technical definitions

Key concepts you will see in the table above and in browser developer tools.

GPU renderer (WebGL)
The UNMASKED_RENDERER_WEBGL string returned by the browser — often includes brand, model, and driver layer (e.g. ANGLE, Metal). This is the primary key in our library.
Vendor
The graphics chip manufacturer reported alongside the renderer — typically NVIDIA, AMD, Intel, Apple, Qualcomm, ARM, or Microsoft (for basic renderers).
WebGL
A JavaScript API for 2D/3D graphics inside the browser. WebGL 1.0/2.0 exposes limits such as max texture size and the renderer/vendor pair used for fingerprinting studies.
WebGPU
The successor to WebGL — lower overhead, modern GPU compute. Support varies by browser/OS; many entries in our library predate wide WebGPU adoption.
VRAM (video memory)
Dedicated memory on discrete GPUs (or shared system RAM on integrated/mobile chips). Browsers do not reliably expose VRAM size; infer capacity from model names or vendor documentation instead.
Platform type
Our classification of where the GPU is typically used: PC (desktop), Laptop (portable / integrated / Max-Q), Workstation (Quadro, Radeon Pro, datacenter cards), or Mobile (phone/tablet SoC GPUs).

Frequently asked questions about GPUs

Common questions about GPU renderer strings, browser detection, and the CheckProxy.org graphics library.

It is the text your browser returns from WebGL (UNMASKED_RENDERER_WEBGL) describing the active graphics adapter — for example "Apple M2" or "ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11)". Sites can read it with JavaScript; our library stores anonymized copies from user scans.

Browsers often report through abstraction layers: ANGLE translates OpenGL ES to Direct3D on Windows; dual-GPU laptops may use the integrated chip for the browser while games use discrete; remote desktop and VMs show virtual adapters. The renderer string reflects what the browser stack sees, not always the physical card name.

WebGL maps to OpenGL ES and has been supported broadly since the early 2010s. WebGPU is a newer, lower-level API with better compute support. Fingerprinting and capability checks may use either; our My GPU page reports both when available.

When you run a scan on My GPU, the renderer, vendor, and related WebGL limits may be sent once per unique string (rate-limited, no login). Duplicates increment a hit counter and update last-seen timestamps. You can browse results here without scanning.

Yes. Any script on a page can create a WebGL context and read the renderer/vendor unless the browser or an extension blocks or spoofs it. This is one signal in browser fingerprinting — alongside canvas, fonts, and IP. Use our antidetect and fingerprint tools to audit your profile.

Integrated GPUs (Intel UHD/Iris, AMD APU, Apple unified memory) share system RAM and often appear in laptops. Discrete GPUs (GeForce, Radeon RX) have dedicated VRAM and usually show full model names. Workstation cards (Quadro, Radeon Pro) may report professional branding. Mobile SoCs use Adreno, Mali, or Apple GPU strings.

GPU vendor popularity ranking

Vendors sorted by the number of distinct GPU renderer strings recorded in our library. Click a vendor to browse all models from that manufacturer.

Don't see your card? GPU & WebGL