GPU models library — graphics card database

Browse real-world GPU renderer strings collected via WebGL on CheckProxy.org. Filter by vendor and platform (PC, Laptop, Workstation, Mobile), export lists, and read our GPU guide below.

1121 entries in library · Last updated Jul 23, 2026, 04:04 AM

GPU models library update 2026

Manage GPU models
# GPU renderer Vendor Platform
951 ANGLE (AMD, AMD Radeon(TM) RX 560 Series Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
952 ANGLE (AMD, AMD Radeon RX 7600S (0x00007480) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
953 ANGLE (AMD, AMD Radeon(TM) R5 Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
954 ANGLE (Intel, Intel(R) Arc(TM) A770 Graphics (0x000056A0) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel PC
955 ANGLE (NVIDIA, NVIDIA Quadro M5000 (0x000013F0) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
956 ANGLE (NVIDIA, NVIDIA GeForce GT 610 Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
957 ANGLE (NVIDIA, NVIDIA GeForce GTX 670 (0x00001189) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
958 ANGLE (NVIDIA, NVIDIA Quadro K4000M (0x000011BD) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
959 Mali-G77 MP11 ARM Mali Mobile
960 ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 Ti Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
961 ANGLE (Intel, Intel(R) UHD Graphics (0x00009BA4) Direct3D11 vs_5_0 ps_5_0, D3D11-26.20.100.7926) Intel Laptop
962 ANGLE (Intel, Intel(R) HD Graphics Direct3D9Ex vs_3_0 ps_3_0, igdumd64.dll) Intel Laptop
963 ANGLE (Qualcomm, Adreno (TM) 720, OpenGL ES 3.2) Qualcomm Mobile
964 ANGLE (NVIDIA Corporation, NVIDIA GeForce GTX 1060 6GB OpenGL Engine, OpenGL 4.1) NVIDIA PC
965 ANGLE (Intel, Intel(R) HD Graphics (0x00000A06) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
966 ANGLE (AMD, AMD Radeon R7 430 (0x00006611) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
967 ANGLE (Intel, Intel(R) UHD Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
968 ANGLE (AMD, AMD Radeon(TM) 880M Graphics (0x0000150E) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
969 ANGLE (Intel, Mesa Intel(R) Graphics (RPL-P), OpenGL 4.6) Intel Laptop
970 ANGLE (NVIDIA, NVIDIA GeForce GTX 1060 6GB Direct3D11 vs_5_0 ps_5_0, D3D11-27.21.14.6172) NVIDIA PC
971 ANGLE (NVIDIA, NVIDIA GeForce GTS 450 (0x00001245) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
972 ANGLE (Intel, Intel(R) Iris(R) Graphics 550 (0x00001927) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
973 ANGLE (Qualcomm, Adreno (TM) 306, OpenGL ES 3.0) Qualcomm Mobile
974 ANGLE (NVIDIA, NVIDIA GeForce GTX 1050 Ti (0x00001C8C) Direct3D11 vs_5_0 ps_5_0, D3D11-26.21.14.4250) NVIDIA PC
975 ANGLE (NVIDIA, NVIDIA GeForce GT 710 (0x0000128B) Direct3D11 vs_5_0 ps_5_0, D3D11-27.21.14.6079) NVIDIA PC
976 Adreno (TM) 530 Qualcomm Mobile
977 ANGLE (AMD, AMD Radeon RX 550 (0x0000699F) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
978 Maleoon 920 PC
979 ANGLE (NVIDIA, NVIDIA Quadro K2100M (0x000011FC) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
980 ANGLE (NVIDIA, NVIDIA GeForce GT 1030 Direct3D11 vs_5_0 ps_5_0, D3D11-25.21.14.2531) NVIDIA PC
981 ANGLE (NVIDIA, NVIDIA GeForce RTX 2060 6GB (0x00002187) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
982 ANGLE (ARM, Adreno (TM) 740, OpenGL ES 3.2) Qualcomm Mobile
983 ANGLE (Intel, Intel(R) HD Graphics 520 (0x00001921) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
984 ANGLE (Intel, Intel(R) Graphics (0x0000B0A0) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
985 ANGLE (Intel, Intel(R) UHD Graphics (0x00009B21) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
986 ANGLE (Intel, Intel(R) UHD Graphics 620 (0x00003EA0) Direct3D11 vs_5_0 ps_5_0, D3D11-23.20.16.5038) Intel Laptop
987 ANGLE (NVIDIA, NVIDIA GeForce GTS 450 Direct3D11 vs_5_0 ps_5_0, D3D11-23.21.13.9135) NVIDIA PC
988 ANGLE (Intel, Intel(R) HD Graphics Family (0x00000A16) Direct3D11 vs_5_0 ps_5_0, D3D11-10.18.15.4248) Intel Laptop
989 ANGLE (Intel, Mesa Intel(R) Graphics (RPL-S), OpenGL 4.6) Intel Laptop
990 ANGLE (NVIDIA, NVIDIA GeForce GTX 960M Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
991 ANGLE (AMD, AMD Radeon(TM) RX Vega 8 Processor Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
992 ANGLE (Intel, Intel(R) Q45/Q43 Express Chipset (Microsoft Corporation - WDDM 1.1) (0x00007DD5) Direct3D9Ex vs_3_0 ps_3_0, igdumd32.dll-8.15.10.2702) Intel Laptop
993 Mali-G77 MC9 ARM Mali Mobile
994 ANGLE (Imagination Technologies, PowerVR Rogue GE8300, OpenGL ES 3.2) PowerVR Mobile
995 ANGLE (Samsung Electronics Co. Ltd., ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179, OpenGL ES 3.2) PC
996 ANGLE (AMD, Radeon Pro 555X (0x000067EF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD Workstation
997 ANGLE (ARM, Mali-T860, OpenGL ES 3.2) ARM Mali Mobile
998 ANGLE (AMD, AMD Radeon(TM) 760M Graphics (0x00001900) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
999 Mali-G77 MC7 ARM Mali Mobile
1000 ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 Laptop GPU (0x00002860) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Laptop

What is a GPU and why this library exists

A Graphics Processing Unit (GPU) is a specialized processor that renders images, video, and 3D scenes. Modern GPUs power everything from desktop gaming and creative workstations to thin laptops and smartphones. On the web, browsers expose a subset of GPU identity through WebGL and WebGPU APIs — often as a renderer string such as "ANGLE (NVIDIA GeForce RTX 3060)".

CheckProxy.org maintains a community GPU models library built from anonymous WebGL scans submitted via our My GPU tool. Each entry records the renderer name, vendor, inferred device platform (PC, Laptop, Workstation, or Mobile), and when it was last seen. Use this page to research graphics hardware, compare renderer strings, or verify what your browser reports.

Unlike a retail spec sheet, this database reflects real-world browser fingerprints — useful for developers, QA teams, privacy researchers, and anyone running antidetect or multi-profile workflows who needs to know how a GPU appears online.

A brief history of GPUs

Dedicated graphics chips appeared in the 1980s (IBM Professional Graphics Adapter, early workstation cards). Consumer 3D acceleration took off in the mid-1990s with 3dfx Voodoo, NVIDIA RIVA, and ATI Rage — enabling real-time 3D in PC games.

The 2000s brought programmable shaders (DirectX 9 / OpenGL 2), unified architectures, and mobile GPUs (PowerVR, Adreno, Mali). Apple Silicon and AMD/NVIDIA RTX lines dominate the 2020s, while WebGL (2011) and WebGPU (2020s) let websites query GPU capabilities without installing drivers.

Today, renderer strings in browsers may differ from the physical card label because of driver layers (ANGLE on Windows), virtualization, or privacy hardening. Our library captures those strings as observed — making it a practical reference for web-facing GPU identity.

GPU terms & technical definitions

Key concepts you will see in the table above and in browser developer tools.

GPU renderer (WebGL)
The UNMASKED_RENDERER_WEBGL string returned by the browser — often includes brand, model, and driver layer (e.g. ANGLE, Metal). This is the primary key in our library.
Vendor
The graphics chip manufacturer reported alongside the renderer — typically NVIDIA, AMD, Intel, Apple, Qualcomm, ARM, or Microsoft (for basic renderers).
WebGL
A JavaScript API for 2D/3D graphics inside the browser. WebGL 1.0/2.0 exposes limits such as max texture size and the renderer/vendor pair used for fingerprinting studies.
WebGPU
The successor to WebGL — lower overhead, modern GPU compute. Support varies by browser/OS; many entries in our library predate wide WebGPU adoption.
VRAM (video memory)
Dedicated memory on discrete GPUs (or shared system RAM on integrated/mobile chips). Browsers do not reliably expose VRAM size; infer capacity from model names or vendor documentation instead.
Platform type
Our classification of where the GPU is typically used: PC (desktop), Laptop (portable / integrated / Max-Q), Workstation (Quadro, Radeon Pro, datacenter cards), or Mobile (phone/tablet SoC GPUs).

Frequently asked questions about GPUs

Common questions about GPU renderer strings, browser detection, and the CheckProxy.org graphics library.

It is the text your browser returns from WebGL (UNMASKED_RENDERER_WEBGL) describing the active graphics adapter — for example "Apple M2" or "ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11)". Sites can read it with JavaScript; our library stores anonymized copies from user scans.

Browsers often report through abstraction layers: ANGLE translates OpenGL ES to Direct3D on Windows; dual-GPU laptops may use the integrated chip for the browser while games use discrete; remote desktop and VMs show virtual adapters. The renderer string reflects what the browser stack sees, not always the physical card name.

WebGL maps to OpenGL ES and has been supported broadly since the early 2010s. WebGPU is a newer, lower-level API with better compute support. Fingerprinting and capability checks may use either; our My GPU page reports both when available.

When you run a scan on My GPU, the renderer, vendor, and related WebGL limits may be sent once per unique string (rate-limited, no login). Duplicates increment a hit counter and update last-seen timestamps. You can browse results here without scanning.

Yes. Any script on a page can create a WebGL context and read the renderer/vendor unless the browser or an extension blocks or spoofs it. This is one signal in browser fingerprinting — alongside canvas, fonts, and IP. Use our antidetect and fingerprint tools to audit your profile.

Integrated GPUs (Intel UHD/Iris, AMD APU, Apple unified memory) share system RAM and often appear in laptops. Discrete GPUs (GeForce, Radeon RX) have dedicated VRAM and usually show full model names. Workstation cards (Quadro, Radeon Pro) may report professional branding. Mobile SoCs use Adreno, Mali, or Apple GPU strings.

GPU vendor popularity ranking

Vendors sorted by the number of distinct GPU renderer strings recorded in our library. Click a vendor to browse all models from that manufacturer.

Don't see your card? GPU & WebGL